10th Director Kou Arakawa × character design Hitoshi Fukuchi × commodity charge of Sadao Ueda

Official Blog

In addition to Wataru Arakawa, the director of Drossel's "Interview Articles", the main character of Disney Japan's 3DCG animation work "Fireball", and Hitoshi Fukuchi, who was in charge of character design, "CHOGOKIN Fireball Drossel". We asked Ueda, the product manager who worked on ”, to talk about it.
Development concept of Drossel in Arakawa said, Fukuchi said the design work, and the Ueda asked for product development. The birth of Drossel, and along with the circumstances leading up to the commercialization, we will see each of attention.

ドロッセルの誕生 ~コンセプト~

福地氏の起用

荒川:CFやPV制作の経験の中で、CGデザイナーとの付き合いは多かったのですが、日本市場に向けてロボットをモチーフとした映像を制作するのであれば、例え最終的に3Dモデルに置き換えられるものであったとしても、Appointment of the mechanical designer, which is active in the latest Japanese anime is requiredI think.

So, is my good friend, is a good teacherSeiji Mizushima Mr.(Director of "Mobile Suit Gundam 00"), he introduced me to Mr. Fukuchi. At a yakiniku restaurant near Ginza Cinepathos in Tokyo, I explained the plan to Mr. Mizushima. I pointed to

The fingertips, as if the people who point at the sky in "Close Encounters of the Third Kind"It had been full of confidenceBecause, did not have to consider alternatives other than Mr. Fukuchi.

デザインコンセプト

荒川:More inorganic visualTo,More human personalityTo give it, because I have thought that it is important proposition as a comedy, rather than a design personality expressed only in a still image has been completed, as of droids, for example, "Star Wars", looks even the somewhat surly,To win movement, for the first time warmth by talkI asked in the balance like.

However, I had arrived in my hand after a several times of exchange is,As of industrial productsIn, yet, at the same timeFeminine lineThe is was amazing design drawings that won also.
In addition, so-called"Twin tail" shapeは私からのオファーでしたが、そのほか各種ユニットを、追加パーツではなく、髪パーツ丸ごとの置換で表現するというアイデアは、初期段階での福地氏との打ち合わせの中で決定したように記憶しております。
To express a variety of hair styles in gadgetsThat, this idea that was not born in me alone, as you know, has become an important factor that determines the subsequent Drossel.

CGと立体化

荒川:設定画をもとに、実際の画面レイアウトでよりSilhouette to function effectivelyA, is a CG directorMr. Masayuki WatanabeWas Yuki explore with. Among the large screen configuration of a long shot, big hair parts and symbolic furtherDivergent silhouetteIs it seemed necessary.

このPicture making was a long shot as the mainIt is given, and the need which must be Itadakanai to grasp the whole body image of a character in a short period of time short because of that,Directing to express the "between" of comedyThe meaning of the above,

Or in the tool called CG, but is due to the technical problems that are suitable for the big move that contains the whole body than the up-shot, as a result, the side is emphasized, such as character as a small presence Nestled in 3D space Yuki is, by the time the animation production is completed, even in my own, I desire had been born that I want to hold the three-dimensional have been Drossel in this hand.

Modeling data

デザインの開発 ~監督の意思を受けて~

Character Design

福地:当初はパイロット版の2本分だけの依頼で、メインの2体だけでした。プレゼン用に急ぐという事で、The basic design about 10 daysIt is doing in.
Since the time of the order had no age setting, first draft isLife-size close to "Mickey Mouse"And it had drawn in, where from supervision"About 14-year-old."We got the desire.
The reality of human beings of 14-year-old does not have much different from adults in physical, but it does not seem to children when it is reproduced in the robot, it was avoided glamorous line in the front side.
Instead,A little feminine line in the shoulder blade of the back and hip lineAlso put. In addition, in the direction of the "slightly cheeky", I think that probably there is also some action, skirt was stopped.

Drossel setting screen

OPTIONAL PARTS

福地:オプションは毎回、Direction and the required function from supervisionが示されて、1~2回のやり取りで仕上げました。
Since it was an order ordered according to the progress of the contest, I could not grasp the comedy range yet at the time of Obruchev, so I will confirm whether the wings physically fit or whether it is a reasonably sized "cartoon" size. I did.

However, even in the structure that will fit on the image, commercialization in the time not in the field of view, such as the thickness of the blade is very thin, in the direction of product design I think that over a period of hardships.
As a personal preoccupation, for the sake of unity of character,To follow the sure tails every timeWe have to thing. So, ponytail specific option is not intended.Sway of Belinda of ribbonI also like.

Opuruchefu setting screen

Belinda setting screen

デザインワーク

福地:やはり(今まで手掛けてきたメカデザインとの)最大の相違点は、Robot that was the girl in the motifIn earnestFor the first time to designIt is that it was. Goddess ones, but I had it painted, the girl from a little different. On the other hand, that the fist is large or, is such as swelling of the instep of the foot, it is a part configuration that continue like from the usual.

In addition, Gedehitonisu and schadenfreude is, because it is a robot, which is also somewhat retro part, it is close to the direction you are drawn by love from the old days. Butler of the eyelids and small arms, such as chimney and rotating lights, and Could be incorporated into the acting and the story of Sakuchu, there was a proposed Kai. The structure of the monkey of the limbs is also the same. Chairs are also summarized in your favorite line.

立体化~超合金 ファイアボール ドロッセル~

商品化の経緯

上田:番組のオンエアが始まって間もない、まだどこからも商品化の話がなかった頃に、"I have this interesting character!"It is the first place of the opportunity you have and attention.

The characters in "Fireball" are also in line with ver. A.N.I.M.E., such as the joint structure and equipment exchanges, and we wanted them to be made into products.The intent of the creatorIt was the work also comes through. Above all Drossel is, there are a lot of different charming gestures and poses to this until the CG animation and movement of the robot animation, I felt a great attraction to be commercialized incorporate these.

From there, we proposed at the idea meeting in the planning team and decided to promote the project as a product in the CHOGOKIN category while coordinating with Disney Japan.

商品開発

上田:ディズニー・ジャパン様からいただいたアニメーション用の3Dデータを元に、18センチという大きさのAppearance of when it becomes to figureAnd, it has been shaped by the addition of adjustment in terms of dropping of as a product of mass products.

Also, to be able to reproduce the typical pose such as those found in the main visualNew joint mechanism tailored to DrosselBut is designed, aimed that can pose even in the arms and legs using metal parts. Also with respect to photos taken as a package or promotion,Other commodity and moreTo have stuck.

超合金ならではの魅力

上田:このシーンもこのポーズも!このシチュエーションの装備も!どれもCrunchy texture unique to CHOGOKINIn a place that can be reproduced is a big point. But was over a long period of time from the planning started,Bandai unique commitmentIt was aimed at the culmination of Drossel incorporating.
All means for the hand, please feel its charm.

CHOGOKIN

This die-cast robot toy series started with the huge hit "CHOGOKIN MAZINGER Z" released in 1974. In addition to the weight, shine, and presence that the die-cast material gives it, it also comes equipped with numerous ver. A.N.I.M.E. such as launch, combination, and transformation. Its concept, design, and action gave birth to the "CHOGOKIN" toy category. A pioneering toy series.

Kou Arakawa (Wataru Arakawa)

video director. Director of "Fireball"
Currently, in The Walt Disney Company (Japan) Ltd., serves as the creative director of the television department. In this work, planning, from the producer, responsible for the entire episode of the screenplay, wide-ranging, such as storyboards.

Hitoshi Fukuchi (Hitoshi Fukuchi)

Mechanic designer. Born in 1966, born in Tokyo.
In addition to Drossel, he is in charge of numerous MS designs such as the Union Flag of "Mobile Suit Gundam 00" and AEU Inact. In addition to mechanical design, he also works on prop design.

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