【真骨彫】魂ウェブ商店にて3月14日16時予約受付開始!「仮面ライダー龍玄 ブドウアームズ」
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It's been 10 years since "Kamen Rider Gaim" began airing! Finally, "KAMEN RIDER GAIM ORANGE ARMS" has made its way onto the stage as part of the SHINKOCCHOU SEIHOU series!
*The information listed is the release information for Japan. Please check the sales area information for the sales situation in each country.
*Prices are manufacturer's suggested retail prices.
Sales area
It's been 10 years since "Kamen Rider Gaim" began airing! Finally, "KAMEN RIDER GAIM ORANGE ARMS" has made its way onto the stage as part of the SHINKOCCHOU SEIHOU series!
The "KAMEN RIDER GAIM ORANGE ARMS" is now available as the SHINKOCCHOU SEIHOU series in the latest format with Arms Change. S.H.Figuarts (SHINKOCCHOU SEIHOU) The "Kamen Rider Armorbu" series can be armchanged with other Kamen Rider's equipment! The arms (armor) details and even the wrinkles of the undersuit have been carefully and realistically reproduced in fine modeling.
The full body coloring of "KAMEN RIDER GAIM ORANGE ARMS" is recreated using clear parts and gold paint to recreate the suit from the movie.
Approx. 145 mm
ABS, PVC
• Main body
• Interchangeable hands (5 left, 6 right)
- Muso Saber
· Daidaidaimaru
・Orange Lock Seed (normal)
・Compound eye plate for arms change
*Some items may be discontinued, so please check whether the shop still stocks the item before making your purchase.
©石森プロ・東映
Retail products can be found at TAMASHII NATIONS STORE TOKYO, as well as toy stores nationwide and major electronics retailers.
We also have limited items that can only be purchased via
our own flagship TAMASHII NATIONS STORE or by lottery or mail order
on the Tamashii Web Shop and TAMASHII NATIONS STORE ONLINE.
You can learn more about the different options below!
*Please inquire about the status of a product at your local retailer
The powerful action and the vibrancy of the souls of heroes from the silver screen are reproduced in the palm of your hand with SHINKOCCHOU SEIHOU, S.H.Figuarts 's modeling technology. SHINKOCCHOU SEIHOU is a process that starts from the skeleton instead of the surface and pursues both the original presence of the hero and the natural movement of the figure.
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