Interview Articles "HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

■ in point has been narrowed down is now really well dressed

――This time, I brought you a test shot sample that arrived from the factory. How about "HI-METAL R Regard"?

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

Miyatake:The three-dimensional product, developers I think you angle that "I want to look at this angle" is always.

- The leg may not contain a mechanism to broaden the range of motion of posing, hip looks like extending to slide on the outside. And triple joint of the knee with a combination of this slide, it has become foldable.

Miyatake:I see. I had certainly felt that growth Do not likely. Regard is good folded's attitude to this leg. It calms down somewhat. There is charm and again look at the Regard, it's Gros cute. Dent of the body, "dimple" is also good.

- What do you say to the head, I think the main part is the unique shape while simple.

Miyatake:By round body viewing angle, I think you somehow reminiscent of the old-style tank. Instead of being similar to the existing weapons, merely in the sense that "inspired the impression and the cause". If you look to do this, I think that it is a tremendous three-dimensional object. It's a little different from that of the mechanical, which has been three-dimensional until now.

■ When you say Kawamori design "The biggest name of the machine", but he might cry (laughs)

- In the first place, do you Regard was the mechanism that was born from what concept?

Miyatake:Anyway whether visible to the enemy, it was intended surely as those of extraterrestrial. As much as possible in that, to easily design the move to reduce the line, had talked a little about at the time that seem to ensure that "Regard" is also in the picture, such as a three-dimensional captured was there, Kawamori (Shoji) you.

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

- The mechanical design but it is'm Kawamori supervision.

Miyatake:I think this is a masterpiece among the Kawamori (Shoji) kun was designed. I say this aircraft Kawamori design "The biggest name of the machine" and, though he might cry (laughs).

- In fact, whether in the production site assessment on the "draw ease of Regard" How it was?

Miyatake:Speaking of how easy to draw because I reduce the line, rather than do that. When you try to firmly draw, it seems none of them difficult to draw this much (laughs).
Animation of the robot is actually normal, it's a plane. Plane had been painted with the intention of the three-dimensional. However, in the studio Nue, it is always designed as a stereoscopic three-dimensional. So, it must pass through a line after grasping the solid. That line intends Okaro but I intends There was no relationship Sukunakaro.

- So, with respect to this time of the three-dimensional, what it can be reproduced at the time of the image?

Miyatake:Regard on the drawing, it's the main body part is I are so attached is dressed to draw a single curve, do not may be reproduced without the curve in the play at the time of the emergency three-dimensional. The main body portion, the head of the curve is really very well be controlled, such as step. As per, let me be supervised while remembering that at the time, became really good Regard thanks.
In particular, since was able curved surface is firm representation of the head, and looking at doing this, you really feel good. This is it if Egakere in animation at the time (laughs).

■ I want to feel a huge sense of

- This time, is there as a result of mind at the time of supervision?

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

Miyatake:It's about expressing things in 3D that you can't really understand in 2D animation, and that you couldn't draw even if you thought about it. Moreover, it must not be different from the impression of animation. I wanted everyone to be able to recognize it as a Regard, and just because it's three-dimensional doesn't give the impression that it's been detailed. I don't want people to worry too much about how the HI-METAL R was changed from the original design when it aired.

――Then, how about the highlights of "HI-METAL R Regard"?

Miyatake:Please try peek is still in the cockpit. It is recommended if there is atmosphere when the hatch is opened by folding pose.

- At the time, it's Mr. Miyatake a detailed setting screen in the cockpit had been drawn.

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

Miyatake:Or to verify the person is Marma reduced to where, I made the setting. Kawamori (Masaharu) it is I had to try sitting in the actual chair. It rounded small body, whether you can steer with your fingertips. If you can reduce up to this point, everyone and people are riding would not think. Production as, in the scene in which bright Ichijo will encounter for the first time with the Zentraedi, would travel the shock of when the came out soldiers from the Regard. If the first 10m close Zentoran is put in, but not to talk (laughs).

- Certainly I think you surprised If you come across a giant 10m class from that spherical mechanical.

Miyatake:I want everyone to look at the HI-METAL R Regard from their feet and feel the gigantic feeling. A huge feeling that things over 10m are approaching in front of you. Because "MACROSS" is a work that becomes a picture. After that, I would like you to pick it up and open it here and there and move it around.

■ If you have a chance, I would like you to make "Battle 7" of "MACROSS 7" three-dimensional.

―― The lineup of HI-METAL R will continue in the future, but are there any mechas that you would like to see 3D?

Miyatake:Kuadoran low, but is, of course, how cercariae of reconnaissance ship. It is a ship trio was riding the Zentraedi.

- Battle scene of the Armored Valkyrie was impressive.

Miyatake:In a little strange ship, I really like.

- Also Toka also reproduced in the same scale?

Miyatake:That would be quite large. For the time being, that is a "ship". Because it's a ship. From the perspective of Zentradi, even the MACROSS ship is a medium-sized ship.
In the setting of "The Super Dimension Fortress MACROSS," boats and ships are distinguished. Boats are smaller than Kelkaria, and assault boats are boats. Also, the difference between ships and boats is whether they can be folded or not, and ships can be folded.

-- What about others besides Kelkaria? Not just "The Super Dimension Fortress MACROSS," but even "Macross 7"?

Miyatake:Battle 7 if there is any chance, I want to ask to Bandai-san (laughs). Of course, but it is good even battle frontier.

――In "Macross 7", Panzersorn was also designed by Mr. Miyatake.

Miyatake:Kawamori (Masaharu) Mr. did you design the Erugazorun, but drew a set image being asked on the way. Panzer Zorn has the image of the United Kingdom of the carrier-based attack aircraft Buccaneer. Area rule (※ order to reduce the air resistance at the time of ultra-high-speed, shape to narrow down the fuselage) was applied, it is my favorite aircraft.

■ able to design something that can not be explained in words

――Please tell us about Interview Articles that you keep in mind as a designer.

"HI-METAL R Regard" Commercialization Commemoration Mechanic Designer Kazuki Miyatake Special Interview

Miyatake:Either it would be to design things that can not be explained in words. Handed to the client's or user's, rest get decision to the other party. If the design drawings, but may be asked to think if the person who I had seen. In other words, after you have handed to the other party, design-class with no explanation. It is thought that it is professional work. I do not too much sense to explain such concepts. Even in animation, even in the three-dimensional object, producer side so it does not describe one by one.

- This time, became a valuable opportunity that was able to ask the design concept in such Miyatake's.

Miyatake:The user's, I want to see without thinking too much, such as that of the concept. If this Regard, please play to love taking in hand.

- To say that "the designer of your job" was to ask you the next time, opened the original exhibition.

Miyatake:The exhibition will be held on board the Mikasa Memorial Ship in Yokosuka from October 24, 2015. As the original drawings from "The Super Dimension Fortress MACROSS" no longer exist, we are unable to show many of them, but for the other works, we plan to exhibit shelved concept art from the planning stage. There will also be some precious original drawings that have rarely been shown to the public, so please come and visit.

--Thank you for today.


Soul Nation 2015 Special page

[NEXT HI-METAL R] "HI-METAL R Large" commercialization project underway!

"Grage", whose experimental prototype was exhibited at "Tamashii no Summer Collection 2015", is currently in the process of being commercialized. For more information, please check the exhibition at the "Tamashii Nation 2015" venue and TAMASHII WEB in the future. Other than that, new HI-METAL R item are being planned one after another!

> Click here for Tamashii Nation 2015 Special Page

[Information]

Mechanic designer Kazuki Miyatake original Exhibition
■ original Exhibition
Period: 2015 October 24 (Saturday) to November 23 (Mon)
Venue: the world's three major memorial ship "Mikasa" submarine
Yubinbango238-0003 Yokosuka, Kanagawa Prefecture Inaoka cho 82-14

[PROFILE]
Kazuki Miyatake (Kazutaka Miyatake)

 


Kazuki Miyatake (Miyatake KazuTaka)
Kanagawa Prefecture, born in Yokosuka. Mechanic designer, illustrator, concept designer.
Studio bran example is an affiliation, one of the founding members.
In Macross Series, he was responsible for MACROSS ships, Zentradi military ships, Destroids and other mecha and world settings in "The Super Dimension Fortress MACROSS," as well as the setting in "MACROSS PLUS," and MACROSS 7, City 7 and the immigrant fleet ships in "Macross 7." He has also worked on the mechanic designs for "Star Blazers" and "Galaxy Express 999 The Movie" (Arcadia), and was recently in charge of the dragon design for "Cross Ange."
While a pioneer in establishing the Japanese mechanic designer positions, has continued to success now that you clear distinction.

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