Modeling, proportion, coloring
"Monster Hunter" series
Completely supervised by Director Kaname Fujioka.
Based on the image in the game, three-dimensionally elaborate.
可動
Overwhelming range of motion created by dividing the movable parts.
Various poses of Rio Reus can be reproduced.
The details are also movable.
付属品
[Wing replacement parts]
By replacing it, it can be expanded
Can reproduce the closed state.
[Effect parts]
Effect that can reproduce flame breath
Parts are included.
[Dedicated Stand]
Flying poses and closed wings
The pose can be reproduced.
Modeling, proportion, coloring
"Monster Hunter" series
Completely supervised by Director Kaname Fujioka.
Based on the image in the game, three-dimensionally elaborate.
可動
Overwhelming by creating movable divisions at various places
Range of motion. Replaying various poses of Nargacuga
Possible. The details are also movable.
付属品
[Replacement head and replacement tail parts]
By exchanging it, you can reproduce the intense state.
[Tail cutting parts]
Also tail parts to reproduce the time of cutting
Included. [First-time benefit] Achromatic mini hunter
(Reus series) Figures are included.
[Specially made pedestal]
I imagined the field
Stand is included.
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Comments from "Monster Hunter" Series
Director Kaname Fujioka
We are pleased to announce that S.H.MonsterArts will be recreating creatures from Monster Hunter! S.H.MonsterArts is a series of posable figures with a strong focus on the unique silhouettes and lifelike shapes of monsters, so I am very excited to see how they will be recreated. We have been collaborating with BANDAI SPIRITS since the production stage, and we hope that you enjoy the way the monsters have been brought to life, as we place great importance on the movement of the creatures in the Monster Hunter series. We hope you look forward to it!